As the maps are created at random based on the settings you have specified you can generate as many as you like once you’re done, select Accept Map to proceed. To create the map, you will also need to specify what type of world should be created you might have a preference for a land-filled mass with little water (the Inland Sea option) or an Archipelago world there are 18 options available here, and these can be applied with the Generate with… button. If you don’t really care too much about these, each has a Random setting. These are World Age, Temperature, Rainfall, Sea Level and Resources, and each can be adjusted to allow a particular type of world to be created. With a map size selected, you will need to select a map type, using the drop-down menu options. The largest map you can have is 128 x 80 tiles, while the smallest is 20 x 20. If the values in the two sliders – representing the X and Y axes – are the same, then the resulting map will be square.
On the left-hand side you have a selection of Map Options, the most important being the size of the map which you can adjust by using the sliders and clicking Generate Blank Map. You will then be presented with a screen like the one on the right, which appears to be just sea. Once you have done this, and followed the instructions to open the utility, select New Map. To get started with WorldBuilder, you will first need to install the Civilization V SDK, following the guide in the earlier article in this series. Whichever path you take, the WorldBuilder tool, available as part of the Civilization V SDK, is great fun to use.